Theories of Dev and Education

 Adult learning theory

Adults are:

autonomous

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self-directed

life experiences

knowledge (work experience, past education)

relevancy-oriented

practical

 

Principles:

1. Adult learning programs should capitalize on the experience of participants.

2. Adult learning programs should adapt to the aging limitations of the participants.

3. Adults should be challenged to move to increasingly advanced stages of personal development.

4. Adults should have as much choice as possible in the availability and organization of learning programs.

Andragogy

Hands on & participation necessary (don’t want to be taught to “like children”), rational approach (problem solving).;

;

Principles:

1. Adults need to be involved in the planning and evaluation of their instruction.

2. Experience (including mistakes) provides the basis for learning activities.

3. Adults are most interested in learning subjects that have immediate relevance to their job or personal life.

4. Adult learning is problem-centered rather than content-oriented.

Experiential Learning

Carl Rogers (person centered therapy)

cognitive (meaningless) and experiential (significant)

personal involvement, self-initiated, evaluated by learner, and pervasive effects on learner

;

Principles:

1. Significant learning takes place when the subject matter is relevant to the personal interests of the student

2. Learning which is threatening to the self (e.g., new attitudes or perspectives) are more easily assimilated when external threats are at a minimum

3. Learning proceeds faster when the threat to the self is low

4. Self-initiated learning is the most lasting and pervasive.

Information Processing Theory

Formerly phone numbers were chunked.

Test operate test exit ****OR***** test operate test abandon

Problem solving focus hence test

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Principles:

1. Short term memory (or attention span) is limited to seven chunks of information.

2. Planning (in the form of TOTE units) is a fundamental cognitive process.

3. Behavior is hierarchically organized (e.g., chunks, TOTE units).

Multiple Intelligences

linguistic, musical, logical-mathematical, spatial, body-kinesthetic, intrapersonal, and interpersonal

;

possible to apply more than one at one time but not likely that all will be applicable

;

people have capacity for all, but personal preferences

;

Principles:

1. Individuals should be encouraged to use their preferred intelligences in learning.

2. Instructional activities should appeal to different forms of intelligence.

3. Assessment of learning should measure multiple forms of intelligence.

Script theory

Scripts are mini stories based in expectations ; socialization

;

Principles:

1. Conceptualization is defined as an act or doing something to an object in a direction.

2. All conceptualizations can be analyzed in terms of a small number of primative acts.

3. All memory is episodic and organized in terms of scripts.

4. Scripts allow individuals to make inferences and hence understand verbal/written discourse.

5. Higher level expectations are created by goals and plans.

Situated Learning

Learning by doing–drivers ed, tying shoes

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Principles:

1. Knowledge needs to be presented in an authentic context, i.e., settings and applications that would normally involve that knowledge.

2. Learning requires social interaction and collaboration.

Social Learning Theory

Learning from older siblings.  Marketing or celebrities.

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Principles:

1. The highest level of observational learning is achieved by first organizing and rehearsing the modeled behavior symbolically and then enacting it overtly. Coding modeled behavior into words, labels or images results in better retention than simply observing.

2. Individuals are more likely to adopt a modeled behavior if it results in outcomes they value.

3. Individuals are more likely to adopt a modeled behavior if the model is similar to the observer and has admired status and the behavior has functional value.

Attribution Theory

locus of control–internal versus external

stability, and controllability

Principles:

1. Attribution is a three stage process: (1) behavior is observed, (2) behavior is determined to be deliberate, and (3) behavior is attributed to internal or external causes.

2. Achievement can be attributed to (1) effort, (2) ability, (3) level of task difficulty, or (4) luck.

3. Causal dimensions of behavior are (1) locus of control, (2) stability, and (3) controllability.

Cognitive Dissonance

People hear what they want to.

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Principles:

1. Dissonance results when an individual must choose between attitudes and behaviors that are contradictory.

2. Dissonance can be eliminated by reducing the importance of the conflicting beliefs, acquiring new beliefs that change the balance, or removing the conflicting attitude or behavior.

Constructivist Theory

Principles:

1. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness).

2. Instruction must be structured so that it can be easily grasped by the student (spiral organization).

3. Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given).

Phenomenonography

Principles:

1. Researchers should seek an understanding of the phenomenon of learning by examining the students’ experiences

2. Research about learning needs to be conducted in a naturalistic setting involving the actual content and settings people learn with.

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